One strength of TranZit’s size was that it was essentially made up of several smaller maps, all of which were segmented off into their own playlists. With Treyarch no longer limited by the technology of the PS3 and Xbox 360, TranZit could become an amazing map.Ī TranZit remake would surely see its smaller locations brought back as Survival maps, too. A remaster can lean into its strengths, addressing every single complaint fans had.
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For all its flaws, TranZit had a great atmosphere, with the ruined surroundings and bus driver T.E.D.D. Releasing long before the existence of the Outbreak game mode, an open world Zombies map was unheard of. A new version of TranZit could allow Treyarch to realize the vision that it originally had for the map back in 2012. With an inconsistent Pack-A-Punch system, a frustrating mini boss in the Avogadro, and a cumbersome Wonder Weapon in the Jet Gun, the map never caught on with fans.ĭespite the many criticisms players have had for TranZit, most would agree that it is the map that would make for the most exciting remake. The same can be said for the denizens, as the small, face-hugging monsters are more frustrating than fun. The lava and fog that cover the Washington-based map are a pain to work around, as they make traversal panful without the bus. Widely regarded as the worst Treyarch-made Zombies map of all time, TranZit’s flaws are plentiful.
Undoubtedly the biggest draw to a Zombies Chronicles 2 would be a remake of TranZit.